11on11® Rulebook
Official 11on11® Rules
Maximum players on a team
30 players
Field Dimensions
Field Length will be 50 yards. 40-yard playing field with a 10-yard end zone.
Footballs
Starting Each Game
A coin toss will determine which team gets the ball first. That team will begin possession of the ball on the 40-yard line with their choice of hash
A whistle will begin each game
Each game lasts 25 minutes with a running clock (Overtime in Pool Play)
If a team scores a touchdown with no time remaining on the clock, and they are down by 2 points or less, they get to attempt their extra point(s)
The official will declare when the clock is under 2 minutes
The clock never stops, with the exception of an injury or referee timeout
A whistle will end each game
The referees will keep the official score and time on the field for each game
Soft Helmets and mouthguards must be worn correctly at all times by all players. If a player does not have a helmet they cannot participate until they do.
Moving the Ball
Offense always starts on 40-yard line with their choice of the hash. After any change of possession
All snaps must be from the shotgun position
Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10-yard lines
Once inside the 10-yard line, the offense has 3 downs to score a touchdown
The offense may run the ball as many times as they want on any down during the game. This includes overtime situations. The QB is allowed to make multiple exchanges (ex. Pass, handoff or toss). Toss passes, reverses or hook and ladders are allowed.
Quarterback is always eligible to run the ball
After the offense scores a touchdown, they have the option of going for 1 point from the 5-yard line, or go for 2 points from the 10-yard line. Offense chooses hash for ball placement. If the coach doesn’t respond to the official on which yard-line, the official will place the ball on the 5-yard line to go for 1 point. Once this decision is made, coaches cannot overturn this decision
Coaching your Team
10u ≥ Head Coach (HC) or Offensive Coordinator (OC) is allowed on the field (only one coach)
10u ≥ HC / OC’s must be positioned behind the offensive huddle
10u ≤ Coaches are not allowed on the field during gameplay
Coaches are not allowed to challenge any official ruling
Remaining team coaches can work from the sidelines
NO defensive coaches allowed on the field
Coaches will be given 1 sideline warning during play. Second warning will result in a 10-yard penalty or half the distance to the goal. Third warning will result in coach’s ejection
Any form of cheating qualifies for automatic team disqualification at the tournament!
Special Rules
NO BLITZING AT THE 40 YARD LINE ALLOWED. IF A DEFENSE BLITZES, THIS WILL BE DEEMED AN ILLEGAL PROCEDURE AND AN AUTOMATIC 1st DOWN AND FIVE (5) YARDS FOR OFFENSE. THE DEFENSE WILL GET THEIR BLITZ BACK IF IT WAS NOT ALREADY USED.
ONE BLITZ PER GAME IS ALLOWED – during regular game play once a yard is gained on the offensive possession, the defense can now use their blitz. Multiple players can blitz at one time. If a team has already used their ONE blitz any blitz thereafter will be penalized 15 yards (un-sportsman penalty) and the offense will get an automatic first down
Face guarding is allowed
Ball carrier is legally down when touched below the neck with one hand or the ball carrier’s elbow/knee, or the football touches the ground. A defender CAN leave his feet to make a tag. The offensive player can leave his feet also
Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot
Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down
The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game
Defensive pass interference will result in a 15-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat the down
Offensive pass interference will result in a return to the previous spot plus a loss of down
An interception will result in an immediate stoppage of play and a change of possession with the interception team gaining possession at the 30-yard line. If an un-sportsman penalty is given to the interception team, they will be penalized 10 yards and will start from the 40-yard line
Excessive celebration is not allowed and will not be tolerated. At the discretion of the referee, if a team is penalized for excessively celebrating or clearing of the sideline, the result is an unsportsmanlike penalty and a loss of down
A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired
Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and CANNOT return to the game. If players are involved in pushing or shoving, they may be ejected immediately from the game at the referees’ discretion. If a second incident occurs with the same player(s), they will be ejected from the tournament in its entirety. If a team’s bench clears, resulting in a fight, both of the teams are ejected, resulting in a forfeit. The referee has the right to throw out any player, players, or team out of the game. The 11on11® staff has the right in extreme cases to eject players, coaches, teams, and by-standers of any tournament and they will have to leave the facility immediately. A referee can also give a 15-yard unsportsmanlike penalty
11on11™ staff WILL NOT overturn a referee’s call!
Overtime/Tie Breaker
Games in BRACKET PLAY (SINGLE-ELIMINATION) that end in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on either offense or defense
Each team will have 2 plays from the 10-yard line, choice of hash. If you score, you receive the standard 6 points
If the offense scores, then they MUST choose to go for 1 point from the 5-yard line, or 2 points from the 10-yard line. If the coach doesn’t respond to the official on which yard-line, the official will place the ball on the 5-yard line to go for 1 point. Once this decision is made, coaches cannot overturn this decision
The opposing team gets the same opportunity to win
This format will be repeated until a clear winner is declared
NO BLITZING ALLOWED IN OVERTIME/TIE BREAKER SITUATIONS
BRACKET SEEDING WILL BE DETERMINED BY:
Wins/losses, points scored, and point differential. If after these determinations there is still a tie, the system will automatically do a coin flip to determine team seeding
POINT VALUES
Offensive touchdown = 6 points. After the touchdown, the team MUST elect to go for 1 point from the 5-yard line or 2 points from the 10-yard line.
PENALTIES
AGE DIVISIONS
6U – Player must be 6 years old or younger. Age verification using the 11on11® App.
7U – Player must be 7 years old or younger. Age verification using the 11on11® App.
8U – Player must be 8 years old or younger. Age verification using the 11on11® App.
9U – Player must be 9 years old or younger. Age verification using the 11on11® App.
10U – Player must be 10 years old or younger. Age verification using the 11on11® App.
11U – Player must be 11 years old or younger. Age verification using the 11on11® App.
12U – Player must be 12 years old or younger. Age verification using the 11on11® App.
7/8 Grade / 14U – Player must be in the current 8th grade or lower or be 14 years old or younger. Grade/Age verification using the 11on11® App.
Freshman / 15U – Player must be in the current 9th grade or lower or be 15 years old or younger. Grade/Age verification using the 11on11® App.
High School / 18U – Player must be in the 12th grade or lower. NO JUNIOR COLLEGE PLAYERS. Grade/Age verification using the 11on11® App.
PLEASE HELP US KEEP OUR FIELDS CLEAN; EACH TEAM IS RESPONSIBLE FOR CLEAN UP OF WATER BOTTLES AND TRASH ON THEIR OWN SIDELINES. THANK YOU!